About

Award-Winning Game Design.

I’m Stephen Scoglio, Studio Lead Designer at Wicked Workshop, helping to shape the next generation of console and PC titles.

We all start somewhere.

In 2014, after years of experience working as a writer, editor and filmmaker I decided to study game development. I haven’t looked back.

In 2017 I graduated with a Bachelor of Games and Interactivity from Swinburne University.

My final-year university capstone project Level Squared won Best Student Game at The Game Awards, as voted upon by a panel of industry legends including Hideo Kojima, Todd Howard and Kim Swift.

From there I worked my way up from Graduate Game Designer to a Mid Level Game Designer at PlaySide Studios in Melbourne, Australia.

My role there gave me the opportunity to create original and innovative F2P Mobile Games played by millions worldwide and to work with some of the biggest IP in the world.

After studio life I went back to Swinburne University to teach Game Design to the next generation of game devs before getting itchy feet and feeling the need to get my hands dirty with design again.

Now I’m back doing what I love and leading a team of talented designers!

Award acceptance: Los Angeles, December 2017.